Games

Sealioning, and why this new term is shitty and upsetting to me

Published on Jan 4th, 2015 by

So I was never comfortable with this comic from the moment I saw it shared around amidst a cacophony of braying guffaws. Yes, dears, I get what it’s meant to be about, someone barging in trying to waste your time by asking questions they could google, pretending to be interested, oh my goodness. Except, yeah, that’s not actually what the comic is conveying is it? Or at least it very much isn’t to me. It is an animal politely but firmly asking two clearly privileged dudes why they’re making public declarations of hate for their entire species. Instead of the sea lion being ‘lol how annoying’, maybe the sea lion is finally standing up for itself, but also knows that if it isn’t anything but polite in its insistence then the dudes will kick the shit out of it. As someone who’s dealt with bigotry for who I am, and who was always encouraged to just be nice and polite and respectful when challenging said bigotry, this comic’s always had a dark fucking tone to me. I said as much at the time and relayed my concerns (maybe I should’ve been more insistent, sea lion style!) but Social Justice (in my gaming circles anyway) seems to be doing a great job lately of ignoring marginalized voices in favor of loud ones. So now it’s especially upsetting to see ‘sealioning’ becoming Social Justice’s new buzzword, and I made some slight edits to the comic to show how I read it every fucking time.

sealioncomic

 

I mean, maybe I am in the wrong, and I’m just annoying if I see someone engaging in bigotry against me and dare to ask why. Maybe you’re right, I should just fuck off and google ‘why do some people hate me because I was born with a spinal deformity’ because let me fucking tell you guys, I’ve experienced that exact scenario in the comic numerous times in my life, only I never had the courage to keep asking why like the sea lion does. So yeah, maybe fuck anyone who wants to challenge bigotry against them. But at least if people are allowed to try and make me feel like a sea lion, then I’m allowed to try and make them feel like a hippo(crite).

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Surgeon Simulator 2013: The Interns

Published on Jan 19th, 2014 by

Surgeon Simulator 2013

A while back, before I was working full time on Starbound, I made the first steps to apply for a freelance writing job at Bossa, the developers behind the awesome Surgeon Simulator 2013. As it was, I ended up working on Starbound just days after sending the email, so wasn’t able to take the application any further (the game I would’ve been working on looks super cool btw) but as a writing sample, I sent in this Surgeon Simulator fanfiction which I’ve decided to share here. Enjoy!

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23 Reasons Why Gone Home Is The Most Important Game You’ll Ever Play

Published on Aug 16th, 2013 by

23 Reasons Why Gone Home Is The Most Important Game You’ll Ever Play

I finished Gone Home last week, but I’d played a lot of it before. Back in 2012, I judged it for the IGF and could tell it was something special. The build didn’t go all the way to the end; I’ve had to wait nearly a year for the plot’s conclusion. I feel like a George R. R. Martin fan.

So I finished it last week, and there have been a lot of things I wanted to say about it. A LOT of things. The difficulty has been working out how to say it. The game’s so narratively rich, so wonderfully constructed, and it’s hard to get across just how well it succeeds in everything it does. I wanted to do it justice.

Finally, now, I’ve worked out exactly what I want to say, and how to say it. So here are 23 reasons why Gone Home is the most important game you’ll ever play.

10/10

God bless you, good ol’ Christmas Duck.

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Twine

Published on Jan 26th, 2013 by

Twine! Twine! Twine.

I make some stuff in Twine. Here, I will be collecting my Twine games, along with links to some other cool Twine games. If you have made a Twine game or know of an awesome one that I haven’t already listed, please feel free to leave a comment/link. Would be especially great to hear from others who’ve made some. I will try and keep this post updated, because.

MY TWINE:

Simmons | Simmons Mobile - (use this one if on a mobile device obviously, or if the layout is broken for you)

Don’t Read The Comments | Don’t Read The Comments Super HD Probably Broken Edition - (this version was me trying a fancy layout. It looks great for me but apparently is broken on almost every other resolution/browser, so play at your peril)

Never Have I Ever - co-created with Feng Shui consultant to the stars Molly Carroll, who also did the art.

All The Dead Bones – A game I made about myself and trying to live with things. I still don’t know how I feel about having released it.

More to come.

 

OTHER TWINE:

Incomprehensible Casino Enforcer by Lana Polansky

Howling Dogs by Porpentine

Cyberqueen by Porpentine

More to come.

 

FINALLY:

You should make a Twine game if you haven’t already. Porpentine has collected a bunch of resources here so I’d suggest bookmarking this page because it’s awesome and helpful. Start by reading Anna Anthropy’s guide first, and go from there.

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Twine CSS (Sugarcane Edition)

Published on Jan 19th, 2013 by

HELLO. Some people, such as myself, make Twine games using the Sugarcane layout. Sometimes it’s hard to do the CSS, because the CSS selectors you need to know aren’t immediately obvious. I’ve looked at various Twine CSS guides but they all seem to be missing bits of info. So, I figured I’d list some random bits of CSS for Twine games using Sugarcane, in the hope they are useful. For the most part, you can change the actual CSS part { the bits in these things } by just looking up regular CSS stuff, it’s the actual selectors you need to know in advance, so these are mainly what I’ll focus on.

Note: Putting !important in a tag just makes sure nothing overrides it. Worth trying if some CSS isn’t working that you feel should be working. Also, with the font family, you need to put it in “quotation marks” if the font is more than one word. Otherwise it doesn’t matter.

Here’s the CSS from my last game:

.passage { width: 600px !important } – the overall passage size

#passages { color: #000000; !important }
#passages { font-weight: normal }
#passages { font-family:”courier new”; !important } – #passages affects the text in the main box. So here, I’ve set the font to courier new. Actually Molly did this one but whatever, I’ll take the credit.

body { background-color: #888888 }  - ‘body’ is basically ‘the whole page’. You can use this to denote the background colour, set a background image etc. 

#sidebar li{ color: #990000; }
#sidebar li{ font-family:”courier new”; !important } – so ‘#sidebar li’ is everything in the Sugarcane sidebar that isn’t the title/author. 

#sidebar #title { color: #990000; }
#sidebar #title { font-family:”courier new”; !important }  - and #sidebar #title is the title/author.

#sidebar #title:hover { color: #ffffff; } -  This is the mouseover change that occurs when you mouseover the title/author (I don’t know why this even has a mouseover function but there you go).

NOTE: One tutorial said simply using #sidebar can affect it all, which maybe it SHOULD, but it doesn’t, so I dunno. Doing it individually works, though.

a:link { color: #990000; } – this affects links

a.internalLink:hover,a.externalLink:hover,a.back:hover { color: #ffffff; } – This also affects links, and lets you change the mouseover colour for actual links. If you want to change these to individual things, just split them up such as a.internalLink:hover {color: #ffffff } etc. 

a:visited { color:#4CBB17; } – This affects links you’ve already visited. You’ll really only ever want to have a colour command here, but I guess you could go wild and change visited link fonts to Comic Sans. 

OKAY SO this is just some CSS from my last Twine game, and I haven’t done anything more complex than this yet because I’m still working it out myself, but a few of these weren’t easily available to find, so hopefully they’ll help someone! I’ll update the post as and when there’s something new to add.

So hey, it’d be cool if you checked out my Twine games while you’re here: Simmons | Don’t Read The Comments | Never Have I Ever (with Molly Carroll)

AND, a recent Twine game jam a bunch of us did can be found here.

And if you’ve never had a go with Twine before, Anna Anthropy’s excellent starter guide is, as always, the first port of call.

 

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