So like last year a friend of mine had been catcalled when going to the store for the millionth time, so I was all ‘hey I’ll write a short story about catcalling’ and then I did, and this is it. It contains some typical misogynistic catcalling language but also is hopefully pretty funny so yeah.
Earlier today I saw a new app on Steam, Manga Maker ComiPo, and it looked pretty fun, and also quite an easy way for someone with no art skills to make storyboards. So I messed around with it tonight and made the following cheerful little comic strip.
The world is a strange, scary place. So strange, and so scary in fact, that sometimes the temptation is there to put pen to paper, and write a think piece on just how terrible and wrong some innocuous things are. It is hard, being around people and things that are different from you, and it is understandable that sometimes you want to clear your throat into your hankie, and just let rip with an angry rant about those other (and let’s face it, lesser) people who Do Things You Don’t Like. So here are five article ideas for when you’re sloshed on brandy and really want to tear the 21st century a new one.
A while back, before I was working full time on Starbound, I made the first steps to apply for a freelance writing job at Bossa, the developers behind the awesome Surgeon Simulator 2013. As it was, I ended up working on Starbound just days after sending the email, so wasn’t able to take the application any further (the game I would’ve been working on looks super cool btw) but as a writing sample, I sent in this Surgeon Simulator fanfiction which I’ve decided to share here. Enjoy!
I finished Gone Home last week, but I’d played a lot of it before. Back in 2012, I judged it for the IGF and could tell it was something special. The build didn’t go all the way to the end; I’ve had to wait nearly a year for the plot’s conclusion. I feel like a George R. R. Martin fan.
So I finished it last week, and there have been a lot of things I wanted to say about it. A LOT of things. The difficulty has been working out how to say it. The game’s so narratively rich, so wonderfully constructed, and it’s hard to get across just how well it succeeds in everything it does. I wanted to do it justice.
Finally, now, I’ve worked out exactly what I want to say, and how to say it. So here are 23 reasons why Gone Home is the most important game you’ll ever play.
God bless you, good ol’ Christmas Duck.